So once again working on the story board.
With this next part of the animation there is a one character vs grunt army fight scene so story boarding that has been a hassle. I've watched a couple of anime fight scenes as a reference.
I'm trying to just roughly sketch the character's motion around the field and get a rough sense of their fight style. Keeping the fight in sync with the songs beats.
The grunts are kind of horrible I'll have to fix them later, give them more motion. Currently they're pretty much standing dummys with guns.
I really like how I've done the camera angle changes in the animation, I've been trying to use less panning shots and scene cuts. I want it to be like the church fight in the first kingsmen movie. Of course currently it's nowhere near smooth, that's the point of the story board animation though.
I'm at around 36 seconds now so that's where I'll have to stop for the day.
Tuesday, October 16, 2018
Monday, October 15, 2018
October 15th, 2018. Program: Clip Studio Paint
So today I'm starting a new animation project, this time I'll be doing an animation based on this song.
For a 2D animation first I'll have to draw the story board version, then a sketch, then I draw a refined sketch, after that I do a fine line animation, then a colored one, lastly I add shades and highlights. Today I'll work on the story board.
this part of the process is pretty easy, all I'm doing is sketching the important bits of the animation. Key backgrounds, character positions, and motions.
I had a bit of trouble getting some of the anatomy right, I just used the transform tools to fix that though.
Getting the animation synced was a pain too. Every time I created a new frame I had to perfectly time it to the song. I have to do it right now or else it will be harder later.
In one of the frames I decided to use the drawing this animation is based on, I wanted it to be on a photo graph. To do this I copied and pasted the photo, then used the mesh transformation tool to mold the photo on to the right spot
I'm at about 26 seconds into the animation, but I'm out of time for today so I'll just continue to work on it tomorrow.
For a 2D animation first I'll have to draw the story board version, then a sketch, then I draw a refined sketch, after that I do a fine line animation, then a colored one, lastly I add shades and highlights. Today I'll work on the story board.
this part of the process is pretty easy, all I'm doing is sketching the important bits of the animation. Key backgrounds, character positions, and motions.
I had a bit of trouble getting some of the anatomy right, I just used the transform tools to fix that though.
Getting the animation synced was a pain too. Every time I created a new frame I had to perfectly time it to the song. I have to do it right now or else it will be harder later.In one of the frames I decided to use the drawing this animation is based on, I wanted it to be on a photo graph. To do this I copied and pasted the photo, then used the mesh transformation tool to mold the photo on to the right spot
I'm at about 26 seconds into the animation, but I'm out of time for today so I'll just continue to work on it tomorrow.
Friday, October 12, 2018
October 12th, 2018. Program: Clip Studio Paint
So I just placed all the frames in the timeline, I'm going to work with a frame rate of 10fps. currently I have placed all the frames 5 spaces apart this obviously is to fast so I'll be editing that.
I really like how the timeline works with Clip Studio Paint. All you need to do is draw the frames, place them in an animation folder, and then move them around in the timeline so that the timing is right in the animation. It's simple, and while getting the timing can be difficult, all it really requires is a knowledge of motion and practice.
So I spaced apart the frames but found that this made the animation too slow. so I went to work with it again.
After working with it again I got this...
The run was still a bit too slow and the kick needs some work as well, so back to work again.

↙
After editing two more times this is what I got...
I'm really happy with this one, I edited the time line 2 more times, but also charged the placement of the landing to make it look more natural.
So after editing the timeline 6 times and the images themselves once, this is the final product.
Tomorrow I think I might use actual drawings to create an animation, instead of using 3D models.
I really like how the timeline works with Clip Studio Paint. All you need to do is draw the frames, place them in an animation folder, and then move them around in the timeline so that the timing is right in the animation. It's simple, and while getting the timing can be difficult, all it really requires is a knowledge of motion and practice.
So I spaced apart the frames but found that this made the animation too slow. so I went to work with it again.
After working with it again I got this...
The run was still a bit too slow and the kick needs some work as well, so back to work again.

↙
After editing two more times this is what I got...
I'm really happy with this one, I edited the time line 2 more times, but also charged the placement of the landing to make it look more natural.
So after editing the timeline 6 times and the images themselves once, this is the final product.
Tomorrow I think I might use actual drawings to create an animation, instead of using 3D models.
Thursday, October 11, 2018
October 11th, 2018. Program: Clip Studio Paint
The process of this is easy, just move the model, then duplicate it, put it in the folder, then manipulate the duplicate to continue the motion. The actual hard part was A: getting the motion correct, and B: making sure I either reset the camera view after moving it or typing the camera coordinates back in.
Over all this was just really time consuming, but I did it, I finished the jump and kick frames.

Honestly the screen shot is hilarious, this is with all the frame layers actively visible lol.
Since all of the layers are finished, the next step is to put them in an animation folder. Then edit the frame location in the timeline to make it flow smoothly.
I shall do that tomorrow.
Tuesday, October 9, 2018
October 9th, 2018. Program: Clip Studio Paint
I needed to use a reference for this, just because of how complex the motion would end up being. Though i won't be mimicking the kick in the video completely.
I decided that this time I'll be creating the key and sub frames at the same time. It takes too long to do the key frames then create the sub frames like I did with the last animation.
Friday, October 5, 2018
October 5th, 2018. Program: Clip Studio Paint
Yesterday I finished the key frames for my jumping model animation. Today I'll be doing the sub frames.
Thursday, October 4, 2018
October 4th, 2018. Program: Clip Studio Paint
So I decided to create a small animation clip of a 3D model jumping.
For this I project I started off by modeling the key frames. In Clip Studio Paint you have to draw every frame separately. So when animating a 3D model I have to change the model's position, the duplicate the model layer, rasterize the duplicate, and put it in an animation folder.

To get the model's placement on the page right, I screen shot'd the model placement and used that as a reference.
I made the mistake of not keeping a copy of the actual model layer. So once I started working on the sub frames, I had to redo the 3D model key pose then model it to the pose the sub frame needed to be in. This turned out to be way too difficult. So I had to restart, it was very annoying.

Refinished the key frames, I'll use those to make the sub frames tomorrow.
To get the model's placement on the page right, I screen shot'd the model placement and used that as a reference.
I made the mistake of not keeping a copy of the actual model layer. So once I started working on the sub frames, I had to redo the 3D model key pose then model it to the pose the sub frame needed to be in. This turned out to be way too difficult. So I had to restart, it was very annoying.
Refinished the key frames, I'll use those to make the sub frames tomorrow.
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