So this post I'll be creating another 3D model animation. First though, a note about the last animation, for you see... I was using the model position and scale editor wrong. So I have figured out that instead of using this to correct the placement of the model, like I did with the last animation. that instead I can use this to sync up the motion of a model, say for example, having a character run across the 3D space and do a jump kick all while trailing it with the view cam. Which is what I'll be trying to do today, should be fun, or annoying.
I needed to use a reference for this, just because of how complex the motion would end up being. Though i won't be mimicking the kick in the video completely.
I decided that this time I'll be creating the key and sub frames at the same time. It takes too long to do the key frames then create the sub frames like I did with the last animation.
It's turning out nicely I've finished the run frames, I'm out of time
today so I'll do the key and sub frames for the jump and kick part
tomorrow.