Monday, November 19, 2018

November 19th, 2018. Project: Make A Webtoon

My hands are extremely shaky so I haven't been able to draw today. I did not slack off however, I did research into writing tropes related to my story.

I watched a couple of videos, here are the notes I took for each...
-Usually starts with a change or an inciting incident
          -sometimes multiple connected incidents
          -or one major incident

-Most stories are about the MC (main character) coping with a new situation
-Lots of stories start by establishing a norm and then thrusting the MC out of it
-A good way to flush out a character is to put them in a new situation and see how they react
-It doesn't have to be a quick tear away from normal, you can do it slowly.
-Pace at the beginning sets the standard for the overall pace of the story
-Most suddenly give a teen magic stories start suddenly and keep that pace
-Some start slow though
-Harry Potter and The Philosopher's Stone starts off slow in pace for the reader, but from Harry's perspective his life is hectic
-These pacing standards are often subverted though
-Most authors are taught to, and I quote, "GRAB YOUR AUDIENCE BY THE EYEBALLS AND DON'T LET GO!! DO YOU WANT TO FADE INTO OBSCURITY?!!"
          -This is false

-You can use subtle tones or moods in the story to draw the reader in slowly
-A slow intro isn't bad

-Every character lends a certain strength to the party
-Together the characters can handle a number of situations that wouldn't be possible other wise
-Usually consists of...
          -The leader                                  -The lancer
          -The big guy                                -The smart guy
                                     -The heart

-The leader is usually the...
          -center of the team
          -common link between the characters
          -first or one of the first members of the group
          -MC
          -most well rounded of the group

-The lancer is usually the...
          -leaders foil
          -closest character to the leader
          -leader's rival
          -character used to question the leaders choices
          -character most likely to betray the group or go off on their own

-The heart is usually the...
          -emotional center of the group
          -love interest for the leader and or lancer
          -team member that keeps the group grounded
          -most emotional and compassionate
          -character that influences the group to be better
          -character with the most niche abilities

-The big guy is usually the...
          -power house of the group, either strong in offence, defense, or both
          -most loyal
          -character with a weird trait or ability

-The smart guy is usually the...
          -best character to use for exposition or relaying strategies
          -most likely to have a disability
          -character least suited for combat
          -most likely to be on the spectrum

-This is a very flexible trope
-Additional characters are common, such as the...
          -sixth ranger character
          -tag along kid character
          -mentor character

-These archetypes can be shuffled up or changed when necessary
-Five man bands often have elements assigned to each character
-Getting all the characters together can be difficult. Some common solutions for this are...
          -common origins
          -common enemy or separate but connected enemies
          -interpersonal motivations
          -having them meet in parts

-There are lots of possible character dynamics with this trope
-The power of friendship is commonly used


That's it for my post today, hopefully my hands will be functional tomorrow.