I watched a couple of videos, here are the notes I took for each...
-Usually starts with a change or an inciting incident
-sometimes multiple connected incidents
-or one major incident
-Most stories are about the MC (main character) coping with a new situation
-Lots of stories start by establishing a norm and then thrusting the MC out of it
-A good way to flush out a character is to put them in a new situation and see how they react
-It doesn't have to be a quick tear away from normal, you can do it slowly.
-Pace at the beginning sets the standard for the overall pace of the story
-Most suddenly give a teen magic stories start suddenly and keep that pace
-Some start slow though
-Harry Potter and The Philosopher's Stone starts off slow in pace for the reader, but from Harry's perspective his life is hectic
-These pacing standards are often subverted though
-Most authors are taught to, and I quote, "GRAB YOUR AUDIENCE BY THE EYEBALLS AND DON'T LET GO!! DO YOU WANT TO FADE INTO OBSCURITY?!!"
-This is false
-You can use subtle tones or moods in the story to draw the reader in slowly
-A slow intro isn't bad
-Every character lends a certain strength to the party
-Together the characters can handle a number of situations that wouldn't be possible other wise
-Usually consists of...
-The leader -The lancer
-The big guy -The smart guy
-The heart
-The leader is usually the...
-center of the team
-common link between the characters
-first or one of the first members of the group
-MC
-most well rounded of the group
-The lancer is usually the...
-leaders foil
-closest character to the leader
-leader's rival
-character used to question the leaders choices
-character most likely to betray the group or go off on their own
-The heart is usually the...
-emotional center of the group
-love interest for the leader and or lancer
-team member that keeps the group grounded
-most emotional and compassionate
-character that influences the group to be better
-character with the most niche abilities
-The big guy is usually the...
-power house of the group, either strong in offence, defense, or both
-most loyal
-character with a weird trait or ability
-The smart guy is usually the...
-best character to use for exposition or relaying strategies
-most likely to have a disability
-character least suited for combat
-most likely to be on the spectrum
-This is a very flexible trope
-Additional characters are common, such as the...
-sixth ranger character
-tag along kid character
-mentor character
-These archetypes can be shuffled up or changed when necessary
-Five man bands often have elements assigned to each character
-Getting all the characters together can be difficult. Some common solutions for this are...
-common origins
-common enemy or separate but connected enemies
-interpersonal motivations
-having them meet in parts
-There are lots of possible character dynamics with this trope
-The power of friendship is commonly used
That's it for my post today, hopefully my hands will be functional tomorrow.
-sometimes multiple connected incidents
-or one major incident
-Most stories are about the MC (main character) coping with a new situation
-Lots of stories start by establishing a norm and then thrusting the MC out of it
-A good way to flush out a character is to put them in a new situation and see how they react
-It doesn't have to be a quick tear away from normal, you can do it slowly.
-Pace at the beginning sets the standard for the overall pace of the story
-Most suddenly give a teen magic stories start suddenly and keep that pace
-Some start slow though
-Harry Potter and The Philosopher's Stone starts off slow in pace for the reader, but from Harry's perspective his life is hectic
-These pacing standards are often subverted though
-Most authors are taught to, and I quote, "GRAB YOUR AUDIENCE BY THE EYEBALLS AND DON'T LET GO!! DO YOU WANT TO FADE INTO OBSCURITY?!!"
-This is false
-You can use subtle tones or moods in the story to draw the reader in slowly
-A slow intro isn't bad
-Every character lends a certain strength to the party
-Together the characters can handle a number of situations that wouldn't be possible other wise
-Usually consists of...
-The leader -The lancer
-The big guy -The smart guy
-The heart
-The leader is usually the...
-center of the team
-common link between the characters
-first or one of the first members of the group
-MC
-most well rounded of the group
-The lancer is usually the...
-leaders foil
-closest character to the leader
-leader's rival
-character used to question the leaders choices
-character most likely to betray the group or go off on their own
-The heart is usually the...
-emotional center of the group
-love interest for the leader and or lancer
-team member that keeps the group grounded
-most emotional and compassionate
-character that influences the group to be better
-character with the most niche abilities
-The big guy is usually the...
-power house of the group, either strong in offence, defense, or both
-most loyal
-character with a weird trait or ability
-The smart guy is usually the...
-best character to use for exposition or relaying strategies
-most likely to have a disability
-character least suited for combat
-most likely to be on the spectrum
-This is a very flexible trope
-Additional characters are common, such as the...
-sixth ranger character
-tag along kid character
-mentor character
-These archetypes can be shuffled up or changed when necessary
-Five man bands often have elements assigned to each character
-Getting all the characters together can be difficult. Some common solutions for this are...
-common origins
-common enemy or separate but connected enemies
-interpersonal motivations
-having them meet in parts
-There are lots of possible character dynamics with this trope
-The power of friendship is commonly used
That's it for my post today, hopefully my hands will be functional tomorrow.