So I just placed all the frames in the timeline, I'm going to work with a frame rate of 10fps. currently I have placed all the frames 5 spaces apart this obviously is to fast so I'll be editing that.
I really like how the timeline works with Clip Studio Paint. All you need to do is draw the frames, place them in an animation folder, and then move them around in the timeline so that the timing is right in the animation. It's simple, and while getting the timing can be difficult, all it really requires is a knowledge of motion and practice.
So I spaced apart the frames but found that this made the animation too slow. so I went to work with it again.
After working with it again I got this...
The run was still a bit too slow and the kick needs some work as well, so back to work again.
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After editing two more times this is what I got...
I'm really happy with this one, I edited the time line 2 more times, but also charged the placement of the landing to make it look more natural.
So after editing the timeline 6 times and the images themselves once, this is the final product.
Tomorrow I think I might use actual drawings to create an animation, instead of using 3D models.
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