Friday, October 12, 2018

October 12th, 2018. Program: Clip Studio Paint

So I just placed all the frames in the timeline, I'm going to work with a frame rate of 10fps. currently I have placed all the frames 5 spaces apart this obviously is to fast so I'll be editing that.

I really like how the timeline works with Clip Studio Paint. All you need to do is draw the frames, place them in an animation folder, and then move them around in the timeline so that the timing is right in the animation. It's simple, and while getting the timing can be difficult, all it really requires is a knowledge of motion and practice.

So I spaced apart the frames but found that this made the animation too slow. so I went to work with it again.

After working with it again I got this...

The run was still a bit too slow and the kick needs some work as well, so back to work again.





↙

After editing two more times this is what I got...

I'm really happy with this one, I edited the time line 2 more times, but also charged the placement of the landing to make it look more natural.

So after editing the timeline 6 times and the images themselves once, this is the final product.


Tomorrow I think I might use actual drawings to create an animation, instead of using 3D models.

Thursday, October 11, 2018

October 11th, 2018. Program: Clip Studio Paint

So today I plan to work with the frames for the jump and kick part of the animation.

The process of this is easy, just move the model, then duplicate it, put it in the folder, then manipulate the duplicate to continue the motion. The actual hard part was A: getting the motion correct, and B: making sure I either reset the camera view after moving it or typing the camera coordinates back in.

Over all this was just really time consuming, but I did it, I finished the jump and kick frames.

Honestly the screen shot is hilarious, this is with all the frame layers actively visible lol.

Since all of the layers are finished, the next step is to put them in an animation folder. Then edit the frame location in the timeline to make it flow smoothly.

I shall do that tomorrow.

Tuesday, October 9, 2018

October 9th, 2018. Program: Clip Studio Paint

So this post I'll be creating another 3D model animation. First though, a note about the last animation, for you see... I was using the model position and scale editor wrong. So I have figured out that instead of using this to correct the placement of the model, like I did with the last animation. that instead I can use this to sync up the motion of a model, say for example, having a character run across the 3D space and do a jump kick all while trailing it with the view cam. Which is what I'll be trying to do today, should be fun, or annoying.

I needed to use a reference for this, just because of how complex the motion would end up being. Though i won't be mimicking the kick in the video completely.



I decided that this time I'll be creating the key and sub frames at the same time. It takes too long to do the key frames then create the sub frames like I did with the last animation.

It's turning out nicely I've finished the run frames, I'm out of time today so I'll do the key and sub frames for the jump and kick part tomorrow.

Friday, October 5, 2018

October 5th, 2018. Program: Clip Studio Paint

Yesterday I finished the key frames for my jumping model animation. Today I'll be doing the sub frames.

Thursday, October 4, 2018

October 4th, 2018. Program: Clip Studio Paint

So I decided to create a small animation clip of a 3D model jumping.

For this I project I started off by modeling the key frames. In Clip Studio Paint you have to draw every frame separately. So when animating a 3D model I have to change the model's position, the duplicate the model layer, rasterize the duplicate, and put it in an animation folder.

To get the model's placement on the page right, I screen shot'd the model placement and used that as a reference.

I made the mistake of not keeping a copy of the actual model layer. So once I started working on the sub frames, I had to redo the 3D model key pose then model it to the pose the sub frame needed to be in. This turned out to be way too difficult. So I had to restart, it was very annoying.


Refinished the key frames, I'll use those to make the sub frames tomorrow.


Wednesday, October 3, 2018

October 3rd, 2018. Program: Clip Studio Paint

So I redid the back view shadows that I deleted like an idiot yesterday.


I found the shading was too light of a color so I used tonal correction to make it darker.












I also started the second shading set, for this section I'm using the first layer as a selection layer then adding gradients to make the shadows have more depth. I've never tried this before so it should be interesting.

Firstly I added a darker gradient to the shadows. Then I used a lighter gradient, to have the shadows blend into the original color of the non shadowed areas. After that I added highlights to any areas they would be needed. Which ended up being the hair and the boots.

Trying out this style of shading was definitely worth it. It gave the character a lot more depth, though it also added more work.

I had some issues with the layering, also when using the gradient tool I can only add gradients in straight lines so I had to swap out for the air brush tool with some of the shading.

 With this drawing finished I'll be doing an animation starting tomorrow.

Tuesday, October 2, 2018

October 2nd, 2018. Program: Clip Studio Paint



So using this video and some reference images, I'm
working on the shadows and high lights of the hair.


First I just used the pencil tool to roughly color in were I thought the shadows would be. Then I lowered the opacity of that layer. Adding another layer I use the lighter layer as a reference in doing a more finely done shadows.



So I finished the shadows for the front view of the character, get half way through the shadows on the back facing view. Only to realize that when changing the layers, I deleted the layer that had the front facing shadows. To fix this I copied the work I'd down on the back view and opened the action history panel. It wouldn't let me recover the information. So I had to close the drawing with out saving and reopen it, hoping to god that I had saved the front facing shadows. Thankfully I save the progress in the front view, in the proccess of that though I messed up and lost the back view shadows, like an idiot. A lesson to all artists, LABEL YOUR LAYERS!!!!!



So I only made progress on the front view, I'll redo the back view tomorrow.