Tuesday, October 23, 2018

October 23rd, 2018. Program: Clip Studio Paint

So once again working on the rough sketch.

I tried to use another 3D model in the animation, this time a model knife but I couldn't get it to move right with the character's had so I'll just have to draw it in later.

Monday, October 22, 2018

October 22nd, 2018. Program: Clip Studio Paint

So today I continued to work on the rough sketch.

I had some trouble with the sketch of the bigger group, I hadn't designed the characters before I started this project so coming up with the designs took a bit of time. I had to go back and add glasses to the main character because I forgot they had them. That consumed a bit of time.

I managed to get to the start of the fight scene, I couldn't get the poses right so I tried using 3D models. This has been a success so far but it takes a bit more time to do. I have to get the position right then the camera angle, plus I have to use multiple models which makes my computer a bit glitchy. I've kind of solved this by only editing one 3D model then rasterizing it, if I have to go back and fix the pose though it's not possible.

Friday, October 19, 2018

October 19th, 2018. Program: Clip Studio Paint

Last post I finished the story board version, so now I'm on to the rough sketch animation.

I created a new animation folder, I'll be drawing over the previous version with more detailed frames. For the starting bit with the city, I'll be keeping it the same for now. The main character turning was a little bit tricky to draw but not too bad, though I had to use the transform tool a lot.

This part is easier than the last because I'm just defining the motions more instead of creating them.

I've gotten about 17 seconds done for the rough sketch and that's where I'll have to stop for today.

Thursday, October 18, 2018

October 18th, 2018. Program: Clip Studio Paint

I have made a decision, I'm not doing the whole song. It's taking too long so I'll be going to around 50 seconds.

So yeah back to work on the story board. Since I'm still working on the fight I've been using the onion skin function a lot. This allows me to see previously drawn frames in the timeline, it's super useful and helps me keep the actions consistent.

The timing is once again the hardest part, but I'm getting better at it with practice.

I had to readjust a majority of the frames by a few tenths of a second, just to fix a time discrepancy.

The main character fighting in the animation has a shadow manipulation ability, showing that in the story board is extremely difficult. It mostly looks like a bunch of random scribbles


I've actually gotten to 55 seconds, so that's where I'll stop. I'll start on the rough sketch portion next post.