Friday, October 5, 2018
October 5th, 2018. Program: Clip Studio Paint
Yesterday I finished the key frames for my jumping model animation. Today I'll be doing the sub frames.
Thursday, October 4, 2018
October 4th, 2018. Program: Clip Studio Paint
So I decided to create a small animation clip of a 3D model jumping.
For this I project I started off by modeling the key frames. In Clip Studio Paint you have to draw every frame separately. So when animating a 3D model I have to change the model's position, the duplicate the model layer, rasterize the duplicate, and put it in an animation folder.

To get the model's placement on the page right, I screen shot'd the model placement and used that as a reference.
I made the mistake of not keeping a copy of the actual model layer. So once I started working on the sub frames, I had to redo the 3D model key pose then model it to the pose the sub frame needed to be in. This turned out to be way too difficult. So I had to restart, it was very annoying.

Refinished the key frames, I'll use those to make the sub frames tomorrow.
To get the model's placement on the page right, I screen shot'd the model placement and used that as a reference.
I made the mistake of not keeping a copy of the actual model layer. So once I started working on the sub frames, I had to redo the 3D model key pose then model it to the pose the sub frame needed to be in. This turned out to be way too difficult. So I had to restart, it was very annoying.
Refinished the key frames, I'll use those to make the sub frames tomorrow.
Wednesday, October 3, 2018
October 3rd, 2018. Program: Clip Studio Paint
So I redid the back view shadows that I deleted like an idiot yesterday.

I found the shading was too light of a color so I used tonal correction to make it darker.

I also started the second shading set, for this section I'm using the first layer as a selection layer then adding gradients to make the shadows have more depth. I've never tried this before so it should be interesting.
Firstly I added a darker gradient to the shadows. Then I used a lighter gradient, to have the shadows blend into the original color of the non shadowed areas. After that I added highlights to any areas they would be needed. Which ended up being the hair and the boots.
Trying out this style of shading was definitely worth it. It gave the character a lot more depth, though it also added more work.
I had some issues with the layering, also when using the gradient tool I can only add gradients in straight lines so I had to swap out for the air brush tool with some of the shading.
With this drawing finished I'll be doing an animation starting tomorrow.
I found the shading was too light of a color so I used tonal correction to make it darker.

I also started the second shading set, for this section I'm using the first layer as a selection layer then adding gradients to make the shadows have more depth. I've never tried this before so it should be interesting.
Trying out this style of shading was definitely worth it. It gave the character a lot more depth, though it also added more work.
I had some issues with the layering, also when using the gradient tool I can only add gradients in straight lines so I had to swap out for the air brush tool with some of the shading.
With this drawing finished I'll be doing an animation starting tomorrow.
Tuesday, October 2, 2018
October 2nd, 2018. Program: Clip Studio Paint
So using this video and some reference images, I'm
working on the shadows and high lights of the hair.
First I just used the pencil tool to roughly color in were I thought the shadows would be. Then I lowered the opacity of that layer. Adding another layer I use the lighter layer as a reference in doing a more finely done shadows.
So I finished the shadows for the front view of the character, get half way through the shadows on the back facing view. Only to realize that when changing the layers, I deleted the layer that had the front facing shadows. To fix this I copied the work I'd down on the back view and opened the action history panel. It wouldn't let me recover the information. So I had to close the drawing with out saving and reopen it, hoping to god that I had saved the front facing shadows. Thankfully I save the progress in the front view, in the proccess of that though I messed up and lost the back view shadows, like an idiot. A lesson to all artists, LABEL YOUR LAYERS!!!!!
So I only made progress on the front view, I'll redo the back view tomorrow.
Monday, October 1, 2018
October 1st, 2018. Program: Clip Studio Paint
For this month I'll be using the art and animation program Clip Studio Paint. I wand to use this program
I'm starting with a character design, since I have the line art finished already. I'll be coloring it and doing the shading and highlights. I do most of my art digitally, with a Wacom Intuos drawing tablet.

I usually start my coloring process by filling in the lines with a darker solid color. This time I'm using dark green. To make things easier, I've learned to draw the green along the edge of the line art's inside, then use the selection tool to fill inside that.
I had a bit of trouble deciding the color scheme for this character, but I chose to go with blue as a base tone. I had trouble getting the right shade for the separate parts of the boots, but I figured out that changing the base color to a more purple shade helped to differentiate the different colors.

I wasn't a big fan of the colors chosen. So I had to use the tonal correction menu to change up the colors a bit.
I'm not sure how to shade and add highlights to silver hair. So next blog I'll be watching this video, of someone else shading and highlighting silver hair. Then I'll do it myself, along with the rest of the shading and highlights. I may also add a texture to the shirt.
This
⬊
I'm starting with a character design, since I have the line art finished already. I'll be coloring it and doing the shading and highlights. I do most of my art digitally, with a Wacom Intuos drawing tablet.

I usually start my coloring process by filling in the lines with a darker solid color. This time I'm using dark green. To make things easier, I've learned to draw the green along the edge of the line art's inside, then use the selection tool to fill inside that.
I had a bit of trouble deciding the color scheme for this character, but I chose to go with blue as a base tone. I had trouble getting the right shade for the separate parts of the boots, but I figured out that changing the base color to a more purple shade helped to differentiate the different colors.

I wasn't a big fan of the colors chosen. So I had to use the tonal correction menu to change up the colors a bit.
I'm not sure how to shade and add highlights to silver hair. So next blog I'll be watching this video, of someone else shading and highlighting silver hair. Then I'll do it myself, along with the rest of the shading and highlights. I may also add a texture to the shirt.
This
⬊
Friday, September 28, 2018
September 28th, 2018. Program: Maya
Last blog of September!
Stuff Learned:
-the basics of nerves
-how to create and manipulate poly models using the many tools of Maya
-mostly used the extrude, smooth, reduce, target weld, & multi cut tools
-creating and using materials and textures through the hyper shade window
-made a coffee mug and crown
-went through the 18 menus of Maya
-found so many short cuts
Favorite Short Cuts:
-Ctrl Z (undo)
-Alt click&drag (3D camera rotation)
-Shift click (multi select)
-Ctrl G (group)
-Ctrl Shift A (select all)
Over All Experience:
Maya was a really fun program to use. It had so many options, all extremely useful for 3D animation and modeling. I can tell why so many animation companies rely on it, I'll definitely be using it again.
Plans For Next Month:
I'll be using multiple art and animation programs to show how to create an art and animation portfolio for entrance into university.
Stuff Learned:
-the basics of nerves
-how to create and manipulate poly models using the many tools of Maya
-mostly used the extrude, smooth, reduce, target weld, & multi cut tools
-creating and using materials and textures through the hyper shade window
-made a coffee mug and crown
-went through the 18 menus of Maya
-found so many short cuts
Favorite Short Cuts:
-Ctrl Z (undo)
-Alt click&drag (3D camera rotation)
-Shift click (multi select)
-Ctrl G (group)
-Ctrl Shift A (select all)
Over All Experience:
Maya was a really fun program to use. It had so many options, all extremely useful for 3D animation and modeling. I can tell why so many animation companies rely on it, I'll definitely be using it again.
Plans For Next Month:
I'll be using multiple art and animation programs to show how to create an art and animation portfolio for entrance into university.
Thursday, September 27, 2018
September 27th, 2018. Program: Maya
lol working on it
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