Tuesday, September 18, 2018

September 18th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I got the texturing to work on my home computer
-I spawned a simple cube poly model, then opened the hyper shade window. after that, instead of trying to add a new material to the poly model I edited the material already there.




 -all I did was change the colors and transparency

Problems:
-I haven't figured out how to use an image as a texture yet
-or how to add multiple textures

Solutions:
-EXPERIMENTATION!!!!!!

Stuff To Try Later:
-using images as textures

Monday, September 17, 2018

September 17th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I worked with the hyper shade window again
-I tried to use the gold blinn material I made on the crown poly model I made Friday

















Problems:
-I couldn't get it to work
-I tried to use the method given in the video from Friday, selecting the object the right hold clicking the material and selecting "assign material to selection". It didn't do anything though.

Solutions:
-I'm going to restart and try again
-as well as experiment a bit more
-maybe watch another tutorial

Stuff To Try Later:
-continue to work with materials


Friday, September 14, 2018

September 14th, 2018. Program: Maya


Video Notes:
-learning about materials
-materials = what an object is made of
-creating materials = shading
-you can create and edit materials through the hyper shade window
-you have multiple panels in the hyper shade window
         -a scene materials panel (has all the materials being used in the scene)
         -a create panel (has assets for material creation)
         -a work area (where nodes are displayed)
         -a property editor (for changing the properties of a material)
-lambert 1 is the basic material for all objects in Maya
-nodes = base components of a material
-shading network = connected nodes
-don't use the delete key on nodes
-there is a proper node delete button
-

Work Notes:

Stuff Done:
-I just played around in the hyper shade window











-I just messed with a simple blinn material
-first I used the property editor to change the colour












-then I edited the specular colour
-I also increased the reflectivity



















-making a gold material

Stuff To Try Later:
-applying this material to a poly model

Thursday, September 13, 2018

September 13th, 2018. Program: Maya

Work Notes:

Stuff Done:
-Just experimenting
-accidentally made a really cool crown


-you can edit the width, length, and quantity of divisions for the extruded vertex points after clicking extrude














Problems:
-I tried and failed to add a gold color texture to the crowns surface

Solutions:
-I'm going to try and find a video on how to add textures to poly models

Stuff To Try Later:
-texturing
-making more complicated poly models


Wednesday, September 12, 2018

September 12th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I worked with the modeling tool kit
-figured out how to use the multi cut tool to create edges
-figured out how to get rid of edges using the target weld tool
-the quad draw tool basically allows you to move selected components
-figured out how to create edges through the connect tool

-enter = finish action (I think?)
-I worked with the nerve tools again
-I figured out how to attach separate nerves

Problems: 
-I tried to work with the loft nerve tool but I still have no clue

Solutions:
-more experimentation

Stuff To Try Later:
-making more complex poly models

Short Cuts:
-Enter = finish action

Tuesday, September 11, 2018

September 11th, 2018. Program: Maya


Video Notes:
-video was on the fundamentals
-work space opens to a new project automatically
-2D objects = nerves
-hovering the mouse over buttons gives you tool information
-to complete a nerve right click then click complete tool
-there are multiple snap tools at the top
-Esc  = undo all
-Ctrl z =  undo
-nerve surfaces are surfaces made of nerves
-can create custom nerve surfaces from preset nerves
-poly models = 3D objects
-the attribute editor & modeling tool kit are in the right panel
-poly modeling & sculpting tabs are for creating and editing poly models
-tool settings panel is the 4th button in the top right corner
-increasing smoothness = increasing the number of edges and faces on a polymodel
-mouse wheel = zoom
-Alt + click & drag = 3D view rotation
-Alt + click mouse wheel & drag = view panning
-objects must be selected to edit
-all selected objects will be edited the same way
-multiple select = Shift & click
-clicking empty space will deselect objects
-cut, copy, & paste = Ctrl x, Ctrl c, & Ctrl v
-you can edit object shapes through the modeling tool kit panel
-you can remove specific selections by using Ctrl + click




-timeline is at the bottom of the work space
-timeline works through key frames
-when auto key frame toggle is on a consecutive key frame is created every time an object is edited
-key frame quantity influences transition speed (more key frames means slower transition)
-you can edit key frames by selecting the frame they are in
-timeline has 200 frames by default
-saving is the same as most other programs
-files from Maya are saved in .mb format

Work Notes:

Stuff Done:
-tried out the nerve tools



-found a panel that generates a 3D model skeleton (top right corner 2nd button)
-found out how to change which components of an object are being focused on












-experimented with the extrude tool and selection tools













-found out that if you repeatedly use the smooth and reduce tools you can end up with multiple random shapes that vary greatly from what you start with











Problems:
-I couldn't figure out how to make multiple nerves into a surface
-most of the poly modeling tools were too complicated for me to work with

Solutions:
-I'll have to experiment more

Stuff To Try Later:
-more of the complex poly modeling tools
-playing around with keyframes
-creating nerve surfaces

Short Cuts:
-Esc  = undo all
-Ctrl z =  undo
-mouse wheel = zoom
-Alt + click & drag = 3D view rotation
-Alt + click mouse wheel & drag = view panning
-multiple select = Shift & click
-cut, copy, & paste = Ctrl x, Ctrl c, & Ctrl v
-you can remove specific selections by using Ctrl + click

Friday, September 7, 2018

Friday Post Sept 7, 2018 What to Learn - in - Information Technology?

1.  What do I already know?

I've been in this infotech class for the last three years, I can use adobe photo-shop and animate. I know some basic code, I can embed multiple file types,and I can animate 3D models. I've done game journalism using screen shots and screen recording. Here's a video from last years game journal.
Here's one of the photos I edited in my first year, ah the memories, the horrifying memories.

2.  What do I want to learn?


I want to learn more about 3D modeling, animation, concept art, and game design.


3.  How will computers fit into my future?


I want to go into animation as a future career.