Video Notes:
-learning about materials
-materials = what an object is made of
-creating materials = shading
-you can create and edit materials through the hyper shade window
-you have multiple panels in the hyper shade window
-a scene materials panel (has all the materials being used in the scene)
-a create panel (has assets for material creation)
-a work area (where nodes are displayed)
-a property editor (for changing the properties of a material)
-lambert 1 is the basic material for all objects in Maya
-nodes = base components of a material
-shading network = connected nodes
-don't use the delete key on nodes
-there is a proper node delete button
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Work Notes:
Stuff Done:
-I just played around in the hyper shade window
-I just messed with a simple blinn material
-first I used the property editor to change the colour
-then I edited the specular colour
-I also increased the reflectivity
-making a gold material
Stuff To Try Later:
-applying this material to a poly model
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