Tuesday, September 11, 2018

September 11th, 2018. Program: Maya


Video Notes:
-video was on the fundamentals
-work space opens to a new project automatically
-2D objects = nerves
-hovering the mouse over buttons gives you tool information
-to complete a nerve right click then click complete tool
-there are multiple snap tools at the top
-Esc  = undo all
-Ctrl z =  undo
-nerve surfaces are surfaces made of nerves
-can create custom nerve surfaces from preset nerves
-poly models = 3D objects
-the attribute editor & modeling tool kit are in the right panel
-poly modeling & sculpting tabs are for creating and editing poly models
-tool settings panel is the 4th button in the top right corner
-increasing smoothness = increasing the number of edges and faces on a polymodel
-mouse wheel = zoom
-Alt + click & drag = 3D view rotation
-Alt + click mouse wheel & drag = view panning
-objects must be selected to edit
-all selected objects will be edited the same way
-multiple select = Shift & click
-clicking empty space will deselect objects
-cut, copy, & paste = Ctrl x, Ctrl c, & Ctrl v
-you can edit object shapes through the modeling tool kit panel
-you can remove specific selections by using Ctrl + click




-timeline is at the bottom of the work space
-timeline works through key frames
-when auto key frame toggle is on a consecutive key frame is created every time an object is edited
-key frame quantity influences transition speed (more key frames means slower transition)
-you can edit key frames by selecting the frame they are in
-timeline has 200 frames by default
-saving is the same as most other programs
-files from Maya are saved in .mb format

Work Notes:

Stuff Done:
-tried out the nerve tools



-found a panel that generates a 3D model skeleton (top right corner 2nd button)
-found out how to change which components of an object are being focused on












-experimented with the extrude tool and selection tools













-found out that if you repeatedly use the smooth and reduce tools you can end up with multiple random shapes that vary greatly from what you start with











Problems:
-I couldn't figure out how to make multiple nerves into a surface
-most of the poly modeling tools were too complicated for me to work with

Solutions:
-I'll have to experiment more

Stuff To Try Later:
-more of the complex poly modeling tools
-playing around with keyframes
-creating nerve surfaces

Short Cuts:
-Esc  = undo all
-Ctrl z =  undo
-mouse wheel = zoom
-Alt + click & drag = 3D view rotation
-Alt + click mouse wheel & drag = view panning
-multiple select = Shift & click
-cut, copy, & paste = Ctrl x, Ctrl c, & Ctrl v
-you can remove specific selections by using Ctrl + click

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