Tuesday, September 25, 2018

September 25th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I explored the modify area of Maya today
-not as many short cuts as last time
-the modify area has...
         -a bunch of transform tools











        -has buttons to reset, freeze, and match transformations
        -multiple snap and align tools











         -has add, edit, delete attribute buttons
         -a bunch of convert tools












Short Cuts:
-universal manipulator = Ctrl T




Monday, September 24, 2018

September 24th, 2018. Program: Maya

Work Notes:

Stuff Done:
-trying to find the zoom function as well as learn or of the commands
-I got rid of all the panels and looked through the file, edit, create, and select areas of the menu











-found a bunch of shortcuts
-the create area has...
            -access to multiple auto generated shapes


            -an option for poly model text creation
            -also measuring tools

-some buttons will have boxes next to them, which when clicked allow you to access more settings
Problems:
-I still haven't found the zoom function
-I haven't been able to attach new panels to the work space
-there were lots of buttons that I couldn't figure out

Solutions:
-explore more and experiment
-look online

Stuff To Try Later:
-I've only looked at 4 of the 18 sections of the menu

Short Cuts:
-new scene = Ctrl N
-open scene = Ctrl O
-save = Ctrl S
-save as... = Ctrl Shift S
-undo = Ctrl Z
-redo = Ctrl Y
-repeat action = G
-cut, copy, & paste =  Ctrl X, C, V
-duplicate = Ctrl D
-group = Ctrl G
-delete = Delete
-finish action = Enter
-select all = Ctrl Shift A
-deselect all = Alt D
-invert selection = Ctrl Shift I
-set selection focus to...
           -all components = F8
           -multiple components = F7
           -vertex = F9
           -edge = F10
           -face = F11
           -vertex face = Alt F9
           -UV = F12
           -UV shell = Alt F12

Friday, September 21, 2018

September 21th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I fixed the part of the handle that sticks through the mug













-to do that I just used the target weld tool











-after that I tried to use the hyper shade window to add a texture to the mug
-I decided to use an image of the cake is a lie












-it didn't work out











-I tried to change the images area of coverage but when I managed to get the image on the side of the mug it was distorted

Problems:
-I was able to get the image on the cup but not in the right place

Solutions:
-I was able to change the placement and amount of the image on the cup using the property editor but the image stretched whenever I got it on the side of the cup
-I'll try and find a tutorial later

Stuff To Try Later:
-more experimentation with the hyper shade window









Thursday, September 20, 2018

September 20th, 2018. Program: Maya

Work Notes:

Stuff Done:
-worked on the coffee cup some more
-taurus = donut shape
-used the create taurus tool to create a donut








-I found a tool that allows you to create area markers
-using that I marked the coordinates the I wanted the handle to be in the pre-placed mug













-after that I selected the faces I didn't need for the handle

-used the delete key to delete the excess parts
-then used the combine objects button to fuse them










Problems:
-the fusion wasn't perfect, the ends of the donut poke through the cup

Solutions:
-I'll try and use some of the more complex modeling tools to edit it later

Stuff To Try Later:
-fixing the handle ends
-applying a material
-adding liquid inside


Wednesday, September 19, 2018

September 19th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I started making a coffee cup
-I created a flat circle surface






-I used the extrude tool to raise it into a poly model











-I then used the shift key to multi select the separate parts of the surface, around the edge of the top of the cylinder
-using the extrude tool again I raised the edge











-then I used the smooth tool












-I just need to add the handle

Problems:
-I couldn't find a way to adjust how close the camera is to the object with out changing the size of the object
-some of the edges on the cup are still really sharp

Solutions:
-I think later I'll go through the settings
-I can probably use the edge cut and add tools to fix that

Stuff To Try Later:
-create a handle
-fix up the edges
-change the material
-maybe add a liquid inside it

Short Cuts:
-Shift = multi select

Tuesday, September 18, 2018

September 18th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I got the texturing to work on my home computer
-I spawned a simple cube poly model, then opened the hyper shade window. after that, instead of trying to add a new material to the poly model I edited the material already there.




 -all I did was change the colors and transparency

Problems:
-I haven't figured out how to use an image as a texture yet
-or how to add multiple textures

Solutions:
-EXPERIMENTATION!!!!!!

Stuff To Try Later:
-using images as textures

Monday, September 17, 2018

September 17th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I worked with the hyper shade window again
-I tried to use the gold blinn material I made on the crown poly model I made Friday

















Problems:
-I couldn't get it to work
-I tried to use the method given in the video from Friday, selecting the object the right hold clicking the material and selecting "assign material to selection". It didn't do anything though.

Solutions:
-I'm going to restart and try again
-as well as experiment a bit more
-maybe watch another tutorial

Stuff To Try Later:
-continue to work with materials