Monday, October 1, 2018

October 1st, 2018. Program: Clip Studio Paint

For this month I'll be using the art and animation program Clip Studio Paint. I wand to use this program

I'm starting with a character design, since I have the line art finished already. I'll be coloring it and doing the shading and highlights. I do most of my art digitally, with a Wacom Intuos drawing tablet.

I usually start my coloring process by filling in the lines with a darker solid color. This time I'm using dark green. To make things easier, I've learned to draw the green along the edge of the line art's inside, then use the selection tool to fill inside that.




I had a bit of trouble deciding the color scheme for this character, but I chose to go with blue as a base tone. I had trouble getting the right shade for the separate parts of the boots, but I figured out that changing the base color to a more purple shade helped to differentiate the different colors.



I wasn't a big fan of the colors chosen. So I had to use the tonal correction menu to change up the colors a bit.



I'm not sure how to shade and add highlights to silver hair. So next blog I'll be watching this video, of someone else shading and highlighting silver hair. Then I'll do it myself, along with the rest of the shading and highlights. I may also add a texture to the shirt.




      This
           ⬊

Friday, September 28, 2018

September 28th, 2018. Program: Maya

Last blog of September!

Stuff Learned:
-the basics of nerves

-how to create and manipulate poly models using the many tools of Maya
         -mostly used the extrude, smooth, reduce, target weld, & multi cut tools
-creating and using materials and textures through the hyper shade window











-made a coffee mug and crown








-went through the 18 menus of Maya
-found so many short cuts

Favorite Short Cuts:
-Ctrl Z (undo)
-Alt click&drag (3D camera rotation)
-Shift click (multi select)
-Ctrl G (group)
-Ctrl Shift A (select all)

Over All Experience:
Maya was a really fun program to use. It had so many options, all extremely useful for 3D animation and modeling. I can tell why so many animation companies rely on it, I'll definitely be using it again.

Plans For Next Month:
I'll be using multiple art and animation programs to show how to create an art and animation portfolio for entrance into university.

Tuesday, September 25, 2018

September 25th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I explored the modify area of Maya today
-not as many short cuts as last time
-the modify area has...
         -a bunch of transform tools











        -has buttons to reset, freeze, and match transformations
        -multiple snap and align tools











         -has add, edit, delete attribute buttons
         -a bunch of convert tools












Short Cuts:
-universal manipulator = Ctrl T




Monday, September 24, 2018

September 24th, 2018. Program: Maya

Work Notes:

Stuff Done:
-trying to find the zoom function as well as learn or of the commands
-I got rid of all the panels and looked through the file, edit, create, and select areas of the menu











-found a bunch of shortcuts
-the create area has...
            -access to multiple auto generated shapes


            -an option for poly model text creation
            -also measuring tools

-some buttons will have boxes next to them, which when clicked allow you to access more settings
Problems:
-I still haven't found the zoom function
-I haven't been able to attach new panels to the work space
-there were lots of buttons that I couldn't figure out

Solutions:
-explore more and experiment
-look online

Stuff To Try Later:
-I've only looked at 4 of the 18 sections of the menu

Short Cuts:
-new scene = Ctrl N
-open scene = Ctrl O
-save = Ctrl S
-save as... = Ctrl Shift S
-undo = Ctrl Z
-redo = Ctrl Y
-repeat action = G
-cut, copy, & paste =  Ctrl X, C, V
-duplicate = Ctrl D
-group = Ctrl G
-delete = Delete
-finish action = Enter
-select all = Ctrl Shift A
-deselect all = Alt D
-invert selection = Ctrl Shift I
-set selection focus to...
           -all components = F8
           -multiple components = F7
           -vertex = F9
           -edge = F10
           -face = F11
           -vertex face = Alt F9
           -UV = F12
           -UV shell = Alt F12

Friday, September 21, 2018

September 21th, 2018. Program: Maya

Work Notes:

Stuff Done:
-I fixed the part of the handle that sticks through the mug













-to do that I just used the target weld tool











-after that I tried to use the hyper shade window to add a texture to the mug
-I decided to use an image of the cake is a lie












-it didn't work out











-I tried to change the images area of coverage but when I managed to get the image on the side of the mug it was distorted

Problems:
-I was able to get the image on the cup but not in the right place

Solutions:
-I was able to change the placement and amount of the image on the cup using the property editor but the image stretched whenever I got it on the side of the cup
-I'll try and find a tutorial later

Stuff To Try Later:
-more experimentation with the hyper shade window