Last blog of September!
Stuff Learned:
-the basics of nerves
-how to create and manipulate poly models using the many tools of Maya
-mostly used the extrude, smooth, reduce, target weld, & multi cut tools
-creating and using materials and textures through the hyper shade window
-made a coffee mug and crown
-went through the 18 menus of Maya
-found so many short cuts
Favorite Short Cuts:
-Ctrl Z (undo)
-Alt click&drag (3D camera rotation)
-Shift click (multi select)
-Ctrl G (group)
-Ctrl Shift A (select all)
Over All Experience:
Maya was a really fun program to use. It had so many options, all extremely useful for 3D animation and modeling. I can tell why so many animation companies rely on it, I'll definitely be using it again.
Plans For Next Month:
I'll be using multiple art and animation programs to show how to create an art and animation portfolio for entrance into university.
Friday, September 28, 2018
Thursday, September 27, 2018
September 27th, 2018. Program: Maya
lol working on it
Wednesday, September 26, 2018
Tuesday, September 25, 2018
September 25th, 2018. Program: Maya
Work Notes:
Stuff Done:
-I explored the modify area of Maya today
-not as many short cuts as last time
-the modify area has...
-a bunch of transform tools
-has buttons to reset, freeze, and match transformations
-multiple snap and align tools
-has add, edit, delete attribute buttons
-a bunch of convert tools
Short Cuts:
-universal manipulator = Ctrl T
Stuff Done:
-I explored the modify area of Maya today
-not as many short cuts as last time
-the modify area has...
-a bunch of transform tools
-has buttons to reset, freeze, and match transformations
-multiple snap and align tools
-has add, edit, delete attribute buttons
-a bunch of convert tools
Short Cuts:
-universal manipulator = Ctrl T
Monday, September 24, 2018
September 24th, 2018. Program: Maya
Work Notes:
Stuff Done:
-trying to find the zoom function as well as learn or of the commands
-I got rid of all the panels and looked through the file, edit, create, and select areas of the menu
-found a bunch of shortcuts
-the create area has...
-access to multiple auto generated shapes
-vertex = F9
-edge = F10
-face = F11
-vertex face = Alt F9
-UV = F12
-UV shell = Alt F12
Stuff Done:
-trying to find the zoom function as well as learn or of the commands
-I got rid of all the panels and looked through the file, edit, create, and select areas of the menu
-found a bunch of shortcuts
-the create area has...
-access to multiple auto generated shapes
-an option for poly model text creation
-also measuring tools
-some buttons will have boxes next to them, which when clicked allow you to access more settings
Problems:
-I still haven't found the zoom function
-I haven't been able to attach new panels to the work space
-there were lots of buttons that I couldn't figure out
Solutions:
-explore more and experiment
-look online
Stuff To Try Later:
-I've only looked at 4 of the 18 sections of the menu
Short Cuts:
-new scene = Ctrl N
-open scene = Ctrl O
-save = Ctrl S
-save as... = Ctrl Shift S
-undo = Ctrl Z
-redo = Ctrl Y
-repeat action = G
-cut, copy, & paste = Ctrl X, C, V
-duplicate = Ctrl D
-group = Ctrl G
-delete = Delete
-finish action = Enter
-select all = Ctrl Shift A
-deselect all = Alt D
-invert selection = Ctrl Shift I
-set selection focus to...
-all components = F8
-multiple components = F7-edge = F10
-face = F11
-vertex face = Alt F9
-UV = F12
-UV shell = Alt F12
Friday, September 21, 2018
September 21th, 2018. Program: Maya
Work Notes:
Stuff Done:
-I fixed the part of the handle that sticks through the mug
-to do that I just used the target weld tool
-after that I tried to use the hyper shade window to add a texture to the mug
-I decided to use an image of the cake is a lie
-it didn't work out
-I tried to change the images area of coverage but when I managed to get the image on the side of the mug it was distorted
Problems:
-I was able to get the image on the cup but not in the right place
Solutions:
-I was able to change the placement and amount of the image on the cup using the property editor but the image stretched whenever I got it on the side of the cup
-I'll try and find a tutorial later
Stuff To Try Later:
-more experimentation with the hyper shade window
Stuff Done:
-I fixed the part of the handle that sticks through the mug
-to do that I just used the target weld tool
-after that I tried to use the hyper shade window to add a texture to the mug
-I decided to use an image of the cake is a lie
-it didn't work out
-I tried to change the images area of coverage but when I managed to get the image on the side of the mug it was distorted
Problems:
-I was able to get the image on the cup but not in the right place
Solutions:
-I was able to change the placement and amount of the image on the cup using the property editor but the image stretched whenever I got it on the side of the cup
-I'll try and find a tutorial later
Stuff To Try Later:
-more experimentation with the hyper shade window
Thursday, September 20, 2018
September 20th, 2018. Program: Maya
Work Notes:
Stuff Done:
-worked on the coffee cup some more
-taurus = donut shape
-used the create taurus tool to create a donut
-I found a tool that allows you to create area markers
-using that I marked the coordinates the I wanted the handle to be in the pre-placed mug
-after that I selected the faces I didn't need for the handle
-used the delete key to delete the excess parts
-then used the combine objects button to fuse them
Problems:
-the fusion wasn't perfect, the ends of the donut poke through the cup
Solutions:
-I'll try and use some of the more complex modeling tools to edit it later
Stuff To Try Later:
-fixing the handle ends
-applying a material
-adding liquid inside
Stuff Done:
-worked on the coffee cup some more
-taurus = donut shape
-used the create taurus tool to create a donut
-I found a tool that allows you to create area markers
-using that I marked the coordinates the I wanted the handle to be in the pre-placed mug
-after that I selected the faces I didn't need for the handle
-used the delete key to delete the excess parts
-then used the combine objects button to fuse them
Problems:
-the fusion wasn't perfect, the ends of the donut poke through the cup
Solutions:
-I'll try and use some of the more complex modeling tools to edit it later
Stuff To Try Later:
-fixing the handle ends
-applying a material
-adding liquid inside
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